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Rudy

Blade Singer 1 Class & Level
Crazed Hermit Background
Troglodyte Race
Chaotic Good Alignment

Strength 18
+4
Dexterity 14
+2
constitution 11
+0
intelligence 13
+1
wisdom 10
+0
charisma 8
-1
Total Hit Dice
Hit Die
1d+0
+0 proficiency bonus
+0 Strength
+1 Dexterity
+0 Constitution
+0 Intelligence
+0 Wisdom
+1 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+0 Arcana
+3 Athletics
+2 Deception
+0 History
+0 Insight
+0 Intimidation
+0 Investigation
+0 Medicine
+2 Nature
+0 Perception
+1 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+3 Stealth
+0 Survival
skills

 

Armor Class
4
Hit Points
+0
Initiative
30 qft
Speed
Attacks
Armor Light
Martial Weapons and Finesse Weapons
Disguise Kit
Thieves Kit
Common
Troglodyte
Proficiences
2 Daggers
Disguise Kit
Sword
Backpack
Bedroll
Mess kit
Tinderbox
10 Torches
10 Days of Rations
Waterskin
50 feet of Hempen Rope

Equipment
I believe that all things are sacred.
Personality Traits
Peace. I desire to share the calm I have found within these woods with all who would have it. (Good)
Ideals
None shall destroy the sanctity of Nature, not on my watch. I love every plant and creature as my brethren. I even speak to them.
Bonds
I’ve been in the wilds so long that I have no clue about anything that happened in the last 5 years, and no respect for “civilized” customs.
Flaws
Feature: A Different Level
Your time in the wilderness has left you with an altered perspective that most people cannot appreciate. You have difficulty conversing about the mundane, and people often find you incomprehensible. As such, you often find yourself at odds with grounded folk, who have no time to waste on your ramblings, just as you have no patience for their limited perspectives. However, you find yourself able to connect easily with people of the mystical and cryptic variety—prophets, enlightened priests, fellow hermits, wise ancient creatures and spirits, crazed homeless fellows dancing naked in the streets—and as such are able to befriend such characters and exchange information with them with relative ease.

Blade Song
When you start, you have learnt the basics of blade song, allowing you mastery over any sword you hold as if it were an extension of your own body. After spending 8 hours of practice with a sword in your possession, you wield them as if they are weightless. You have +1 added to your attack bonus, and are unable to be disarmed of your weapon.

Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Chameleon Skin
You are proficient in the Stealth skill, and you have advantage on Dexterity (Stealth) checks made to hide in underground terrain.

Stench
Any creature that starts its turn within 5ft of you must succeed in a DC 12 Constitution save or be poisoned until the start of their next turn. A creature that succeeds is immune to the odor of all troglodytes for 1 hour.

Sunlight Sensitivity
You have disadvantage on all attack rolls and Wisdom checks that rely on sight if either you, or the target, is in direct sunlight.

Tough Hide
When you aren't wearing armor, your AC is 11 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.

Sharp Claws
You are considered proficient with your unarmed strike. You deal 1d4 slashing damage with your claws. Use your Strength modifier for both your attack and damage rolls.

Cynic
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

RudyChar.

Statblock Type

Character Sheet (Legacy)

Link/Embed