Lissok’s Remarkable Coat | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Lissok’s Remarkable Coat

4-level Transmutation (ritual)

Casting Time 1 action
Range Self
Duration Concentration, 10 minutes
Components Verbal, Somatic, Material
Materials A coat or robe of fine make worth 15 gp

You cannot be wearing armor when you cast this spell. You transform a fine but mundane article of clothing you are currently wearing into a magically enchanted garment for a brief period of time, giving it the following properties.
First, your base AC becomes 12 + your Dexterity modifier.
Second, you can bind an extra effect to garment for the duration of the spell. Choose the effect from the following list, or choose an effect offered by the DM.

  • Your jumping distance is tripled until the end of the spell.
  • You may use your bonus action at the end of each of your turns to use the Dash action.
  • Until the spell ends, you are immune to being Frightened and gain Temporary Hit Points equal to your Spellcasting Ability modifier at the start of each of your turns. When the spell ends, you lose any remaining Temporary Hit Points from this spell.
  • Your movement speed is increased by 10 feet until the spell ends.

Class(es): Bard, Wizard

Created by

RecliningRoleplayer.

Statblock Type

Spell

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