3-level Illusion
Make a spell attack against a creature you can see within range. On a success, the creature takes 1d10 force damage and becomes disoriented. On its turn, the target creature uses all its Movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. At the end of its movement, it must make a Dexterity saving throw against your spell save DC or fall prone.
At the end of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.
At higher levels: When you cast this spell using a spell slot of 4th level or higher, you may target an additional creature for each slot above 4th.