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Celia Alabaster

Medium Wood Elf Monk , Chaotic Good

Armor Class 17
Hit Points 46 (6d8+12)
Speed 45ft Swim: 45ft Climb: 45ft

STR
13 +1
DEX
20 +5
CON
15 +2
INT
10 0
WIS
16 +3
CHA
14 +2

Saving Throws Strength +4, Dexterity +8
Skills Acrobatics +8, Perception +5, Performance +5, Stealth +8
Senses Passive Perception 15, Darkvision 60ft.
Languages Common, Elven
Challenge 4




Fey Ancestry. Celia has advantage on saving throws against being charmed, and magic can’t put her to sleep.

Slip Into Shadow. Celia can use the Hide action as a bonus action, even if she has no cover or if she's under observation.

Ki. Celia can spend Ki Points to fuel ki features. She has 8 points per short rest and her Ki save DC is 13.

  • Flurry of Blows. Immediately after Celia takes the Attack action on her turn, she can spend 1 ki point to make two unarmed strikes as a bonus action.
  • Patient Defense. Celia can spend 1 ki point to take the Dodge action as a bonus action on her turn.
  • Step of the Wind. Celia can spend 1 ki point to take the Disengage or Dash action as a bonus action on her turn, and her jump distance is doubled for the turn.
  • Arms of the Astral Self. On her turn, Celia can spend 2 ki points as a bonus action to summon the arms of her astral self for 10 minutes.
Arms of the Astral Self. While her astral arms are summoned, Celia gains the following benefits:
  • Celia can use her Wisdom modifier in place of her Strength modifier when making Strength checks and Strength saving throws.
  • The arms deal radiant or necrotic damage (your choice).
  • The arms are monk weapons and have a reach of 10 feet.
Visage of the Astral Self. On Celia's turn, she can spend 1 ki point as a bonus action, or as part of summoning your astral arms, to summon the visage of her astral self for 10 minutes. The visage is a separate, holographic entity from Celia and looks just like her. With this visage summoned, Celia can use a bonus action to make the visage perform an attack with Arms of the Astral Self and/or use a movement. The visage is impervious to all damage and can't be dispersed unless Celia wills it or becomes unconscious. The visage also has advantage on Dexterity (Stealth) checks and Celia can sense it's senses as though it were a familiar.
While your visage is summoned and in sight, you gain the following benefits.
  • Wisdom of the Spirit. Celia has advantage on Wisdom (Insight) and Charisma (Intimidation) checks.
  • Astral Sight. Celia can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.


Ki Empowered Strikes. Celia's unarmed strikes count as magical for the purpose of overcoming resistance and immunity.

Stillness of Mind. Celia can use an action to end one effect on herself that is causing her to be charmed or frightened.

Evasion. When Celia is subjected to an effect that allows her to make a DEX saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.


Actions

Multiattack. Celia can take two attacks, with either two unarmed strikes, two Arms of the Astral Self, or one of both.

Unarmed Strike. Unarmed Melee Attack: +8 to hit. 5ft. reach. Hit: 1d6+5 bludgeoning damage.

Arms of the Astral Self. Unarmed Melee Attack: +8 to hit. 10ft. reach. Hit: 1d10+5 radiant or necrotic damage.

Quarterstaff. Melee Weapon Attack: +8 to hit. 1d8+5. 5ft. reach. Hit 1d8+5 bludgeoning damage.

Deflect Missiles. Ranged Weapon Attack: +8 to hit. 20/60ft. reach. Hit 1d8+5 damage TBD.

Reactions

Deflect Missiles. Celia can use her reaction to deflect or catch a missile when she is hit by a ranged weapon attack. When she does so, the damage she takes from the attack is reduced by 1d10+11. If she reduces the damage to 0 and has a free hand, she can spend 1 ki point to make a ranged attack (as with a monk weapon) with a range of 20/60.

Slow Fall. Celia can use her reaction when she falls to reduce any falling damage she takes by 30.


 

Created by

dungeons-and-danis.

Statblock Type

NPC

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