Keen Sight:(advantage on sight based perception checks)
Cassiter Thickening: Kinvores are resistant to Piercing, Slashing, and Bludgeoning damage while Overbreathing.
Overbreather Edema: Kinvores take two levels of exhaustion when subject to a sneak attack or a flanking critical.
Multiattack: Kinvore attacks once with its bite and once with its claws
Bite:Melee Weapon Attack - +5 to hit, one target. Hit: 7 1d8+4 Piercing
Bite (Overbreathing):Melee Weapon Attack - +8 to hit, one target. Hit: 7 1d8+4 Piercing
Claws:Melee Weapon Attack - +5 to hit, one target. Hit: 8 2d6+4 Slashing
Claws (Overbreathing):Melee Weapon Attack - +8 to hit, one target. Hit: 8 2d6+4 Slashing
Named by the Halflings for their instinctual tendency to attack burrows full of sleeping children, these large predators are a force to be reckoned with in the wilds of Granmor. They are similarly sized to brown bears but they are both stronger and faster, with long and dextrous arms that can bend steel bars while overbreathing. Kinvores are one of the few Cassiters that has adapted to desert life, with Desert Kinvores having special fur inside their overbreathers to keep out sand while enraged and special overlapping flaps of skin that protect them when not in use. Kinvores like to dig under the ground and wait in ambush for prey, but are also known to climb and pounce from above as well. Kinvores love to dig to find food and have excellent electromagnetic senses which allow them to detect food underground, along with shovel like front claws for digging out prey. Their skin hardens when overbreathing, giving them an incredible resistance to damage while enraged. Kinvores' weakness is the overbreathers on their back, which are vulnerable to drowning them in their own blood, so any creature that does manage to sneak up on one of these very alert predators will have a distinct advantage.
Found in all environments, these beasts are very commonly the apex predators in their biome.