Keen Hearing and Smell. The werefox has advantage on Wisdom (Perception) checks that rely on hearing or smell. Shapechanger. The werefox can use its action to polymorph into a medium fox-humanoid hybrid or into a giant fox, or back into its true form, which is humanoid. Its statistics, other than size and AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Bite (Fox or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d8) 1d8 piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with werefox lycanthropy. Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) 1d6+4 piercing damage. Charm. One humanoid the werefox can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be magically charmed for 1 minute. The charmed target obeys the werefox’s verbal commands. If the target suffers any harm or receives a command that will put them in danger, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to the werefox’s charm for the next 24 hours. The werefox can have only one target charmed at a time. If it charms another, the effect on the previous target ends.