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fresh riddle (riddle

ranger 3 Class & Level
tribal artisan (woodworker) Background
tabaxi Race
lawful neutral Alignment

Strength 14
+2
Dexterity 18
+4
constitution 16
+3
intelligence 14
+2
wisdom 15
+2
charisma 15
+2
Total Hit Dice 3
Hit Die
1d10+3
+2 proficiency bonus
+4 Strength
+6 Dexterity
+4 Constitution
+2 Intelligence
+2 Wisdom
+2 Charisma
saving throws
+4 Acrobatics
+4 Animal Handling
+2 Arcana
+4 Athletics
+2 Deception
+2 History
+2 Insight
+2 Intimidation
+4 Investigation
+2 Medicine
+4 Nature
+4 Perception
+2 Performance
+2 Persuasion
+2 Religion
+4 Sleight of Hands
+6 Stealth
+4 Survival
skills

 
15
Armor Class
30
Hit Points
+4
Initiative
30
Speed
weaponattackDamage
dagger 1d20+6+2 1d4+4
longbow 1d20+6+2 1d8+4
Attacks
languages: common, elvish, goblin, giant
weapons:Simple weapons, martial weapons
armor:Light armor, medium armor, shields
tools: woodcarvers tools
skills: Perception, Stealth, Animal Handling, Survival, Athletics, Investigation,Nature
saves:Strength, Dexterity
Proficiences
Spell save DC(12) = 8 + your proficiency bonus(2) + your Wisdom modifier(2)
Spell attack modifier(4) = your proficiency bonus + your Wisdom modifier(2)

Spellcasting
weapon:longbow, 2 daggers
armor: leather armor
tools: dungeoneer's pack, woodcarvers tools
misc: decorative longbow (of anubis)
Equipment
I believe that anything worth doing is worth doing right. I can't help it – I'm a perfectionist.

Personality Traits
Generosity. My talents were given to me so that I could use them to benefit the world. (Good)

Ideals
I created a great work for someone, and then found them unworthy to receive it. I'm still looking for someone worthy.

Bonds
I'm horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I'm surrounded by rivals.

Flaws
favored enemy:giants , Fighting Style: archery, gloom stalker archatyper, dread Ambusher, umbral sight,
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Tribal Artisan

In your tribe, you were known for your skills at creating tools, medicines and/or adornments for your people.
 

Skill Proficiencies Survival, Athletics
Tool Proficiencies One type of artisan's tools (of a type that your tribe would have access to, generally matching your specialty)
Languages One of your choice
Equipment A set of artisan's tools (one of your choice), a creation of yours that you are proud of, a set of traveler's clothes, and a belt pouch containing 10 gp

Features

Feature: Cunning Artisan. As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.   Feature: Specialty   Choose a specialty from the table to reflect what particular skill you specialized in.

Traits

1d8 Personality Trait
1I believe that anything worth doing is worth doing right. I can't help it – I'm a perfectionist.
2I'm a snob who looks down on those who can't appreciate fine art.
3I always want to know how things work and what makes people tick.
4I'm full of witty aphorisms and have a proverb for every occasion.
5I'm rude to people who lack my commitment to hard work and fair play.
6I like to talk at length about my profession.
7I don't part with my works easily and will haggle tirelessly to get the best trade possible.
8I'm well known for my work, and I want to make sure everyone appreciates it. I'm always taken aback when people haven't heard of me.

Ideal

d6Ideal
1Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)
2Generosity. My talents were given to me so that I could use them to benefit the world. (Good)
3Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)
4Greed. I'm only in it for my own gain. (Evil)
5People. I'm committed to the people I care about, not to ideals. (Neutral)
6Aspiration. I work hard to be the best there is at my craft.

Bond

d6Bond
1My family, clan, or tribe is the most important thing in my life, even when they are far from me.
2I created a great work for someone, and then found them unworthy to receive it. I'm still looking for someone worthy.
3I will bring terrible wrath down on the evildoers who destroyed my homeland.
4I am the last of my tribe, and it is up to me to ensure their names enter legend.
5I owe the person who trained me a great debt for forging me into the person I am today.
6It is my duty to pass on my skills to the next generation by training someone.

Flaw

d6Flaw
1I'll do anything to get my hands on something rare or priceless.
2I'm quick to assume that someone is trying to cheat me.
3I remember every insult I've received and nurse a silent resentment toward anyone who's ever wronged me.
4I'm never satisfied with what I have – I always want more.
5I am slow to trust members of other races, tribes, and societies.
6I'm horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I'm surrounded by rivals.


d12Specialty
1Herbal Medicine
2Woodworking
3Shoemaking
4Cooking
5Beadwork
6Leatherworking, skinning, and tanning
7Flint-knapping
8Traditional painting
9Pottery
10Canoe-making
11Weaving and dyeing
12Bow-making and fletching

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Tabaxi

Ability Score Increase +2 Dex, +1 Cha
Size Medium
Speed 30ft

Darkvision. You have a cat’s keen senses especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness only shades of gray.   Feline Agility. your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.   Cat's Claws. Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.   Cat's Talent. You have proficiency in the Perception and Stealth skills.

Languages. You can speak, read, and write Common and one other language of your choice.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 1 Spells

PHB, page 233

Disguise Self

1-level Illusion

Casting Time 1 action
Range Self
Duration 1 hour
Components V, S

You make yourself, including your clothing, armor, weapons, and other belongings on your person, look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

  The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

  To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.

Class(es): Bard, Sorcerer, Wizard

PHB, page 251

Hunter's Mark

1-level Divination

Casting Time 1 action
Range 90ft
Duration Concentration, 1 hour
Components V

You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
At higher levels: When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

Class(es): Ranger

Mordenkainen's Lost Notebook

Disarm

1-level Evocation

Casting Time 1 action
Range 30 feet
Duration Instantaneous
Components V, S

Choose one creature you can see within range. You cause a burst of force to target a weapon it wields. The target must make a Dexterity saving throw or drop the weapon in an adjacent space of your choice. The creature has advantage on its saving throw if it wields the weapon with two hands.
At higher levels: At higher levels: When you cast this spell using a spell slot of 3rd level or higher, the DC of the saving throw increases by 1 for every two slot levels above 1st.

Class(es): Bard, Paladin, Ranger, Sorcerer, Wizard

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Created by

caim47(crecendo).

Statblock Type

Character Sheet (Legacy)

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