+0 | Strength |
+0 | Dexterity |
+0 | Constitution |
+0 | Intelligence |
+0 | Wisdom |
+0 | Charisma |
+0 | Acrobatics |
+0 | Animal Handling |
+0 | Arcana |
+0 | Athletics |
+0 | Deception |
+0 | History |
+0 | Insight |
+0 | Intimidation |
+0 | Investigation |
+0 | Medicine |
+0 | Nature |
+0 | Perception |
+0 | Performance |
+0 | Persuasion |
+0 | Religion |
+0 | Sleight of Hands |
+0 | Stealth |
+0 | Survival |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Nimble Escape. The bird can take the Disengage or Hide action as a bonus action on each of its turns. Additionally, any attacking targetting this bird has to be made with disadvantage. Keen Sight. The bird has advantage on Wisdom (Perception) checks that rely on sight. Luminate. The bird can emit a luminescence glow causing it to shine a bright light of a blue, green, or yellow color 20-foot radius and dim light for an additional 20 feet. Any Illusion Spell which is inside the 20-foot radius will stop working until it leaves this area.
Talons. Melee Weapon Attack: +5 to hit, reach 5 ft. one target. Hit: 1 slashing damage.
Too Small to Hit. Whenever this bird is the target of an attack, it can fly 30 ft before calculating the damage. This can cause an area of effect spell to potentially miss the bird.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.