CLASS FEATURES
Rogue Features
Expertise
Your proficiency bonus is doubled for any ability check you make for two chosen proficiencies. [6th] Choose two additional proficiencies.
Sneak Attack -
1d6
Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
- Sneak Attack: (No Action)
Thieves’ Cant
You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.
RACIAL TRAITS
Draconic Ancestry
You gain a breath weapon and damage resistance with your chosen dragon type.
Breath Weapon
Once per short rest as an action, exhale destructive energy based on your Draconic Ancestry. Each creature in the area must make a DC 11 saving throw (type determined by your ancestry), taking 2d6 ([6th] 3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half damage on a successful one.
- Black Dragon
As an action once per short rest, exhale in a 5 by 30 ft. line (DEX DC 11, half damage on success) for 2d6 Acid Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
- Breath Weapon (Black): 1 Action
Once pr. Short Rest
Damage Resistance
You have resistance to
Acid Damage.
Features & Traits