+2 | Strength |
+1 | Dexterity |
+1 | Constitution |
+0 | Intelligence |
+6 | Wisdom |
+3 | Charisma |
+1 | Acrobatics |
+4 | Animal Handling |
+0 | Arcana |
+2 | Athletics |
+1 | Deception |
+2 | History |
+6 | Insight |
+1 | Intimidation |
+0 | Investigation |
+6 | Medicine |
+0 | Nature |
+4 | Perception |
+1 | Performance |
+1 | Persuasion |
+2 | Religion |
+1 | Sleight of Hands |
+1 | Stealth |
+4 | Survival |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
you start with the following equipment in addition to the equipment granted by your background (a) a mace or (b) a warhammer (if proficient) (a) scale mail, (b) leather armour, or or (c) chainmail (if proficient) (a) a light crossbow and 20 bolts or (b) any simple weapon (a) a preists pack or (b) an explorers pack A shield and holy symbol
As a conduit for divine power, you can cast cleric spells.
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.