Gloom | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Mordenkainen's Lost Notebook

Gloom

4-level Transmutation

Casting Time 1 action
Range 300 feet
Duration Concentration, up to 10 minute
Components V, S, M
Materials incense worth at least 10 gp, which the spell consumes

You cause a 120-foot radius of gloom to cover an area centered on a point you can see within range. The area suppresses daylight and other light sources, causing a twilight effect. Areas within the gloom where light sources are suppressed are considered lightly obscured for the duration. Creatures with sunlight sensitivity do not suffer penalties while within the area and nonmagical light sources have their illumination reduced to a 5-foot radius. Spells of a lower level than the spell slot used to cast this spell that produce a light effect are dispelled when contacting the area or fail if cast within it.
At higher levels: At higher levels: When you cast this spell using a spell slot of 5th level or higher, the radius of the effect increases by 10 feet for every slot level above 4th.

Class(es): Bard, Cleric, Sorcerer, Wizard

Created by

That.One.Guy.

Statblock Type

Spell

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