Multiattack:The lizard leader makes two melee attacks, each one with a different weapon Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 13 (4d6 + 3) piercing damage. Heavy Club: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) bludgeoning damage. Spiked Shield: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 3) piercing damage. Bonus Action: Inspire the leader shouts "Don't let the clan die!" one of the the other group members get a +2 to its attacks for its next turn.
Reaction : when a Lizard Protector dies the leader will speak in their tongue and point at the character that killed it, all Lizard archers get a free attack on the PC.
A well equipped lizard which proves itself the strongest or the most cunning of its clan
swamp