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Lizard Folk Leader

Medium humanoid, neutral
Armor Class 16
Hit Points 39
Speed 30ft

STR
0
DEX
0
CON
0
INT
0
WIS
0
CHA
0

Languages Draconic,Common
Challenge 3


Actions

Multiattack:The lizard leader makes two melee attacks, each one with a different weapon   Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 13 (4d6 + 3) piercing damage.   Heavy Club: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) bludgeoning damage.   Spiked Shield: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 3) piercing damage.   Bonus Action: Inspire the leader shouts "Don't let the clan die!" one of the the other group members get a +2 to its attacks for its next turn.

Reactions

Reaction : when a Lizard Protector dies the leader will speak in their tongue and point at the character that killed it, all Lizard archers get a free attack on the PC.


 

A well equipped lizard which proves itself the strongest or the most cunning of its clan

swamp


Created by

SynapticEcho.

Statblock Type

Monster / Creature

Link/Embed