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Gurk

Fighter 1 Class & Level
Heros Folk Background
Dragonborn Race
Neutral Good Alignment

Strength 20
+5
Dexterity 13
+1
constitution 17
+3
intelligence 14
+2
wisdom 11
+0
charisma 9
-1
Total Hit Dice 1
Hit Die
1d10+3
+2 proficiency bonus
+7 Strength
+1 Dexterity
+6 Constitution
+2 Intelligence
+0 Wisdom
-1 Charisma
saving throws
+1 Acrobatics
+0 Animal Handling
+2 Arcana
+7 Athletics
-1 Deception
+2 History
+0 Insight
+1 Intimidation
+2 Investigation
+0 Medicine
+2 Nature
+0 Perception
-1 Performance
-1 Persuasion
+2 Religion
+1 Sleight of Hands
+1 Stealth
+2 Survival
skills Survival, Perception, Intimidation And Athletics proficiencies

 

Armor Class
13
Hit Points
+1
Initiative
30ft
Speed
Handaxe+61d6+5
Greataxe+61d12+5
Attacks
NONE
Spellcasting
I judge people not by their words, but their actions.
Personality Traits
Dragonborn
+2 Strength
+1 Charisma
Draconic Ancestry: Acid
5 by 30 ft. line (Dex. save)
Breath Weapon
8+2+4=14
2d6 lvl6th 3d6
lvl11th 4d6 lvl16th 5d6
Acid Resistance
Great Weapon Fighting
when attacking, roll a 1 or 2 and then reroll ONLY with a two-handed or versatile weapon.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

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Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

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Created by

BjornIdiottsonn.

Statblock Type

Character Sheet (Legacy)

Link/Embed