Bottle Laboratory. The bottle which the soul homunculus calls home cannot be broken or destroyed while the creator of the construct is alive. Grow/Shrink. When entering or leaving the bottle laboratory it calls home, the soul homunculus changes size. When entering the bottle, it shrinks down to one half of its normal height. When leaving the bottle, it resumes its normal size and appears in an unoccupied space adjacent to the bottle, or in a space occupied by its master (if the master is within 120 feet). Sustaining Bond. As long as its creator is alive, the soul homunculus does not need to eat, sleep, breathe, or drink (though it likes to do all of those things as often as its creator does) and it regains 1 hit point at the start of its turn. If it takes fire damage, it doesn’t regain the hit point at the start of its next turn.
Syringe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 piercing damage and 1 poison damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn. If the saving throw fails by 5 or more, the target is instead poisoned for 1d4 minutes and unconscious while poisoned in this way. Acid Vial. Ranged Weapon Attack: +3 to hit, range 15/30 ft., one target. Hit: 1 acid damage. Enter/Exit Bottle Laboratory. As a bonus action, the soul homunculus enters or leaves the bottle laboratory.