Remove these ads. Join the Worldbuilders Guild

Lucretius

Wildfire Druid 6 Class & Level
Hermit Background
Human Race
Alignment

Strength 10
+0
Dexterity 16
+3
constitution 18
+4
intelligence 10
+0
wisdom 20
+5
charisma 10
+0
Total Hit Dice 6
Hit Die
1d8+4
+3 proficiency bonus
+0 Strength
+3 Dexterity
+4 Constitution
+3 Intelligence
+8 Wisdom
+0 Charisma
saving throws
+3 Acrobatics
+8 Animal Handling
+0 Arcana
+0 Athletics
+0 Deception
+0 History
+8 Insight
+0 Intimidation
+0 Investigation
+8 Medicine
+0 Nature
+8 Perception
+0 Performance
+0 Persuasion
+3 Religion
+3 Sleight of Hands
+3 Stealth
+5 Survival
skills

 
17
Armor Class
57
Hit Points
+16
Initiative
30
Speed
Wildfire 1d20+8 6d6 1d8
Wild Spark 1d20+8 2d10 1d8
Attacks
ARMOR: Light Armor, Medium Armor, Shields
WEAPONS: Club, Dagger, Dart, Javelin, Mace, Quarterstaff, Scimitar, Sickle, Sling, Spear
TOOLS: Herbalism Kit, Thieves' Tools
LANGUAGES: Common, Draconic, Druidic, Goblin
Proficiences
Component Pouch
Shield
Smoldering Armor, Studded Leather
Sprig of Mistletoe
Equipment
Druid Features
Proficiencies:
  • Perception
  • Insight

  • Druidic
    You know Druidic, the secret language of druids.

    Spellcasting
    You can cast prepared druid spells using WIS as your spellcasting modifier (Spell DC 16, Spell Attack +8) and prepared druid spells as rituals if they have the ritual tag. You can use a druidic focus as a spellcasting focus.

    Wild Shape[4th] Max CR 1/2 (no flying speed)
    As an action, you can magically assume the shape of a beast that you have seen before twice per short rest.

    You can stay in beast shape for 3 hours before reverting back to your normal form (or as a bonus action earlier or if you fall unconscious, drop to 0 hit points, or die).

    Wild Shape: 1 Action
    Uses 2/short rest

    Druid Circle:
    Circle of Wildfire
    You have formed a mystical bond with a wildfire spirit, a primal being of creation and destruction. Your link with this spirit grants you access to certain spells.

    Fire Bolt(Cantrip)

    Summon WildfireUA
    As an action, you can expend one use of your Wild Shape feature to summon your wildfire spirit, rather than assuming a beast form.

    Wildfire Spirit
  • Armor Class: 13
  • Hit points: 37
  • Saving Throws: Dex +5, Con +5, Wis +5
  • Skills: Nature +5
  • Flame Seed. Ranged Weapon Attack: +5 to hit, range 30 ft., one target you can see. Hit: 1d6 +3 fire damage.
  • Fiery Teleportation (Recharges after a Short or Long Rest). The spirit and each willing creature of your choice within 5 feet of it teleport up to 30 feet to unoccupied spaces you can see. Each creature within 10 feet of the space that the spirit left must succeed on a Dexterity saving throw (DC: 16) or take 1d6 +3 fire damage.

  • Wild Shape Improvement
    While using your Wild Shape feature, you can transform into beasts of CR 1/2 or lower that don't have a flying speed.

    Ability Score Imp.:
    Wisdom Score
    Wisdom Score

    Enhanced Bond
    Whenever you cast a spell that deals fire damage or restores hit points while your wildfire spirit is summoned, roll a d8, and you gain a bonus to one roll of the spell equal to the number rolled.

    In addition, when you cast a spell with a range other than self, the spell can originate from you or your wildfire spirit.

    Enhanced Bond: (No Action)

    RACIAL TRAITS
    Languages
    You can speak, read, and write Common and one extra language.

    Goblin
    Ability Score Increase
    Two different ability scores of your choice increase by 1.

    Dexterity Score
    Constitution Score

    Skills
    You gain proficiency in one skill of your choice.

    Animal Handling

    Feat
    You gain one feat of your choice.

    War Caster

    FEATS

    War Caster
    You have advantage on CON saving throws that you make to maintain your concentration on a spell when you take damage. You can perform the somatic components of spells even when you have weapons or a shield in one or both hands. You can use your reaction to make an opportunity attack to cast a spell that has a casting time of 1 action and targets only that creature.

    War Caster: 1 Reaction
    Features & Traits

    Heroes Enabled

    The statblocks of your Weapons, armor and other important/magical equipment

    The statblocks of your class features

    Statblocks for your familiars, mounts etc.

    Statblocks for race/species of the character.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    Porphy.

    Statblock Type

    Character Sheet (Legacy)

    Link/Embed