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Fendalan

Paladin 3 Class & Level
Acolyte Background
Human Race
LG Alignment

Strength 16
+3
Dexterity 8
-1
constitution 14
+2
intelligence 8
-1
wisdom 10
+0
charisma 16
+3
Total Hit Dice 3
Hit Die
1d10+2
+2 proficiency bonus
+3 Strength
-1 Dexterity
+2 Constitution
-1 Intelligence
+2 Wisdom
+5 Charisma
saving throws
-1 Acrobatics
+0 Animal Handling
-1 Arcana
+5 Athletics
+3 Deception
-1 History
+2 Insight
+5 Intimidation
-1 Investigation
+0 Medicine
-1 Nature
+0 Perception
+3 Performance
+5 Persuasion
+1 Religion
-1 Sleight of Hands
-1 Stealth
+0 Survival
skills Weapon Proficiencies: Martial; Simple Armor Proficiencies: Heavy; Light; Medium; Shields Language Proficiencies: Common; Elvish; Giant; Halfling proficiencies

 
16
Armor Class
28
Hit Points
+0
Initiative
30
Speed
WeaponAttackDamage
Greatsword 1d20+5 2d6+3
Javelib 1d20+5 1d6+3
Attacks
Water skin; Bedroll; Incense (5 Rations (10 Rope; Vestments; Prayer Book; Tinderbox; Mess kit; Backpack; Chain mail; Torch (10 Emblem; Greatsword (2 Javelin (5)
Equipment

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

DnD 5e SRD SRD

Chain Mail Armor

Heavy Armor Common

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

Type AC STR Req. Stealth Dis. Properties
Heavy 16 13+ YES

Cost: 75 gp Weight: 55 lb


 

DnD 5e SRD SRD

Greatsword

Melee Weapon Heavy, Two-Handed Common

Type Damage Damage Range Properties
Martial 2d6 Slashing Heavy, Two-Handed

Cost: 50 gp Weight: 6 lb


 

DnD 5e SRD SRD

Javelin

Melee Weapon Thrown Common

Type Damage Damage Range Properties
Simple 1d6 Piercing 30/120 ft Thrown

Cost: 5 sp Weight: 2 lb


 

The statblocks of your class features

Paladin of Devotion


Hit Points

Hit Dice: d10 per Paladin of Devotion level
Hit Points at first Level: 10 + your CON modifier
Hit Points at Higher Levels: 6 + your CON modifier per paladin level after 1st

Proficiences

Armor: All armor, shields
Weapons: Simple Weapons, Martial Weapons
Tools:
Saving Throws: Wisdom and Charisma
Skills: Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion

Overview & Creation

A paladin swears to uphold justice and righteousness, to stand with the good things of the world against the encroaching darkness, and to hunt the forces of evil wherever they lurk.   The Oath of Devotion binds a paladin to the loftiest ideals of justice, virtue, and order.


Class Features

Divine Health
The divine magic flowing through you makes you immune to disease.  

Oath of Devotion

Oath Spells
protection from evil and good, sanctuary   Channel Divinity
You must finish a short or long rest to use your Channel Divinity again.   Sacred Weapon. As an action, imbue one weapon using your Channel Divinity. For I minute, add your Charisma modifier to attack rolls (minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feel beyond that. The weapon becomes magical for the duration. End this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Turn the Unholy. As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for I minute or until it takes damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.
 


Spellcasting

Preparing Spells

Choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.
Always prepared: protection from evil and good, sanctuary   Spell save DC ~ 8 + your proficiency bonus + your Charisma modifier Spell attack modifier ~ your proficiency bonus + your Charisma modifier
 

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

FenrirG.

Statblock Type

Character Sheet (Legacy)

Link/Embed