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Mandrake

Tiny plant, unaligned
Armor Class 8
Hit Points 22 (4d4 + 12) 4d4+12
Speed 5ft

STR
10 0
DEX
6 -2
CON
16 +3
INT
1 -5
WIS
9 -1
CHA
12 +1

Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses tremorsense 60 ft. (blind beyond this radius), passive Perception 9
Languages -
Challenge 1/2


Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) 2d4 piercing damage.   Shriek (Recharge 4-6). All creatures within 60 feet of the mandrake that can hear it must succeed on a DC 13 Constitution saving throw or take 5 (2d4) 2d4 thunder damage. If a creature fails the saving throw by 5 or more, it is stunned until the end of its next turn. If it fails by 10 or more, it falls unconscious. An unconscious creature can repeat the saving throw at the end of each of its turns, regaining consciousness on a success.


 

Created by

That.One.Guy.

Statblock Type

Monster / Creature

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