School Transmutation; Level Oracle/Cleric 3; Alchemist 3; Inquisitor 3
Casting Time 1 standard action
Components V, S, F (1 liter of water)
Range
Personal
Duration 1 round/level
You transform the focus of the spell into a masterwork light weapon or normal quality martial weapon of your choice made of solid ice (if the water is in a container, the water is removed from the container before transforming). You are considered proficient in the weapon you create for as long as it remains in your hand. The weapon deals normal damage for a weapon of that type, plus 1d6 points of cold damage per caster level (maximum 10). If the weapon leaves your hands for more than 1 round, it melts and the spell ends. The weapon also has HP equal to twice your Hit Dice + your charisma, wisdom, or intelligence modifier (whichever is highest), and whenever it deals damage, it takes damage equal to the damage dealt. Its hardness is equal to the hardness of the weapon it is mimicking plus 3. Sunder attempts against this weapon get a +3 circumstance bonus and deal twice as much damage upon a successful hit.