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William Stormkin

Wizard 1 Class & Level
Sailor Background
Human (variant) Race
TN Alignment

Strength 10
+0
Dexterity 16
+3
constitution 12
+1
intelligence 16
+3
wisdom 14
+2
charisma 12
+1
Total Hit Dice 1
Hit Die
1d6+1
+2 proficiency bonus
+0 Strength
+3 Dexterity
+1 Constitution
+5 Intelligence
+4 Wisdom
+1 Charisma
saving throws
+3 Acrobatics
+2 Animal Handling
+5 Arcana
+0 Athletics
+1 Deception
+3 History
+2 Insight
+1 Intimidation
+5 Investigation
+2 Medicine
+3 Nature
+2 Perception
+1 Performance
+1 Persuasion
+3 Religion
+3 Sleight of Hands
+3 Stealth
+2 Survival
skills Class - Arcana, Investigation proficiencies

 
13
Armor Class
7
Hit Points
+3
Initiative
30ft
Speed
Dagger 1d20+2+3 1d4+3
Firebolt 1d20+2+3 1d10
Attacks
Proficiencies
Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows

Proficiences
Wizard
Spellcasting
Ornate scabbard that fits no blade you have found so far. Sailor BG trinket roll 78
Dagger
Arcane focus - Staff
Scholar's pack
Spellbook
Bedroll
Lantern
Rations 10 days
Soap 10 pcs
Sailor background stuff:
A belaying pin (club),
50 feet of silk rope,
a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5),
a set of common clothes,
and a belt pouch containing 10 gp
Scholar's pack
• a Backpack
• a book of lore
• a bottle of ink
• an Ink pen
• 10 sheets of Parchment
• a little bag of sand
• a small knife.

Equipment
My friends know they can rely on me, no matter what
PHBSAILOR 1
Personality Traits
Respect PHBSAILOR 1

Ideals
nothin
Bonds
My pride will probably lead me to my destruction PHBSAILOR 6
Flaws

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

DnD 5e SRD SRD

Dagger

Melee Weapon Finesse, Light, Thrown Common

Type Damage Damage Range Properties
Simple 1d4 Piercing 20/60 ft Finesse, Light, Thrown

Cost: 2 gp Weight: 1 lb


 

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Firebolt

0-level (Cantrip) Evocation

Casting Time 1 Action
Range 120ft
Duration Instantaneous
Components V, S

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried.
At higher levels: This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Class(es): Sorcerer, Wizard

SRD

Message

0-level (Cantrip) Transmutation

Casting Time 1 action
Range 120ft
Duration 1 round
Components V, S, M
Materials A short piece of copper wire

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.  
You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

Class(es): Bard, Sorcerer, Wizard

SRD

Minor Illusion

0-level (Cantrip) Illusion

Casting Time 1 action
Range 30ft
Duration 1 minute
Components S, M
Materials A bit of fleece

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.  
If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.  
If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.  
If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

Class(es): Bard, Sorcerer, Warlock, Wizard

Level 1 Spells

SRD

Mage Armor

1-level Abjuration

Casting Time 1 action
Range Self
Duration 8 hours
Components V, S, M
Materials A piece of cured leather

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends it if the target dons armor or if you dismiss the spell as an action.

Class(es): Sorcerer, Wizard

SRD

Burning Hands

1-level Evocation

Casting Time 1 action
Range Self
Duration Instantaneous
Components V, S

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

The fire ignites any flammable Objects in the area that aren't being worn or carried.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

2nd level 4d6 , 3rd level 5d6 , 4th level 6d6 , 5th level 7d6 , 6th level 8d6 , 7th level 9d6 , 8th level 10d6 , 9th level 11d6 .

Class(es): Sorcerer, Wizard

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Melly.

Statblock Type

Character Sheet (Legacy)

Link/Embed