Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny centipede. The swarm can't regain hit points or gain temporary hit points.
Bites. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 4d4 piercing damage, or 6 2d4 piercing damage if the swarm has half of its hit points or fewer. A creature reduced to 0 hit points by the swarm is stable but poisoned for 1 hour, even after regaining hit points, and paralyzed while poisoned in this way.