+1 | Strength |
+3 | Dexterity |
+4 | Constitution |
+1 | Intelligence |
+0 | Wisdom |
+5 | Charisma |
+3 | Acrobatics |
+0 | Animal Handling |
+3 | Arcana |
+0 | Athletics |
+3 | Deception |
+1 | History |
+0 | Insight |
+3 | Intimidation |
+3 | Investigation |
+0 | Medicine |
+1 | Nature |
+0 | Perception |
+3 | Performance |
+5 | Persuasion |
+3 | Religion |
+3 | Sleight of Hands |
+3 | Stealth |
+2 | Survival |
Weapon | Attack | Damage | Type |
---|---|---|---|
Crossbow, Light | 1d20+5 | 1d8+3 | Piercing |
Firebolt | 1d20+5 | 1d10+3 | Fire |
Ray of Frost | 1d20+5 | 1d8+3 | Cold |
Chromatic Orb | 1d20+5 | 3d8+3 | Cold |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
(a) a light crossbow and 20 bolts or (b) any simple weapon (a) a component pouch or (b) an arcane focus (a) a dungeoneers pack or (b) an explorers pack two daggers
An event in your past, or in your life of a parent or ancestor, left and indelible mark on you. infusing you with arcane magic. this font of magic, whatever its origin. fuels your spells.
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.