0-level (Cantrip) Conjuration
A wave of water crashes into a target within range. Make a ranged spell attack. On a hit the target takes 1d6 bludgeoning damage and must succeed on a Strength saving throw. If the target fails the Strength saving throw it is knocked prone.
At higher levels: Damage increases to 2d6 at 5th level, 3d6 at 11th level, and 4d6 at 17th level