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Warlock 1 Class & Level
Sage Background
Aasimar Race
TN Alignment

Strength 8
-1
Dexterity 10
+0
constitution 14
+2
intelligence 12
+1
wisdom 17
+3
charisma 18
+4
Total Hit Dice 1
Hit Die
1d8+2
+2 proficiency bonus
-1 Strength
+0 Dexterity
+2 Constitution
+1 Intelligence
+5 Wisdom
+6 Charisma
saving throws
+0 Acrobatics
+3 Animal Handling
+1 Arcana
-1 Athletics
+6 Deception
+1 History
+5 Insight
+6 Intimidation
+1 Investigation
+3 Medicine
+1 Nature
+5 Perception
+4 Performance
+4 Persuasion
+1 Religion
+0 Sleight of Hands
+0 Stealth
+3 Survival
skills Insight, Perception, Deception, Intimidation proficiencies

 
15
Armor Class
10
Hit Points
+0
Initiative
30ft
Speed
Dagger 1d20+2 1d4 Piercing damage
Hexblade 1d20+4+2 1d8+4 Slashing? damage
Eldrich Bljest 1d20+4+2 1d10 Force damage
Attacks
Light, medium armor.
Shield, simple and martial weapons.
Tattooist tools.
Proficiences
Cantrips. You know Eldrich Bleest and Prestidigitation.
--------------
Spell Slots. You have 1 first level spell slot.
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Prepared spells. You have 2 prepared spells.
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Spell Book. You have Armor of Agathys and Charm Person.
--------------
Warlock
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Healing hands:
As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
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Light Bearer.
You know the light cantrip. Charisma is your spellcasting ability for it.
--------------
Radiant Soul.
Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back.
Spellcasting
-Regular equipement-
Ornate dagger necklace
Chain shirt
Shield
Quarterstaff
Common clothes
-Background equipment-
Diary
A four leaf clover inside a etiquete and manners book
A bottle of black ink
A quill
Tatto artist tools
Cooking utensils
A letter from mother
A set of traveler clothes
A belt pouch with 10 gp
-Adventuring gear-
Explorer's pack 10gp
Mirror, steel 5gp
Candles 5 pcs 5cp
Component pouch 25gp
Tent 2gp
Perfume 5gp
~Explorer's pack~
backpack, bedroll, mess kit, tinder box, 10 torches, 10 days of rations, and a water skin. -minus 10 touches 10 cps
so 9g?
Equipment

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

DnD 5e SRD SRD

Chain Shirt Armor

Medium Armor Common

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

Type AC STR Req. Stealth Dis. Properties
Medium 13 + Dex modifier (max 2)

Cost: 50 gp Weight: 20 lb


 

DnD 5e SRD SRD

Shield

Shield Common

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

Type AC STR Req. Stealth Dis. Properties
Shield +2

Cost: 10 gp Weight: 6 lb


 

DnD 5e SRD SRD

Quarterstaff

Melee Weapon Versatile Common

Type Damage Damage Range Properties
Simple 1d6 / 1d8 Bludgeoning Versatile

Cost: 2 sp Weight: 4 lb


 

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

PHB, page 237 SRD

Eldritch Blast

0-level (Cantrip) Evocation

Casting Time 1 action
Range 120 feet
Duration Instantaneous
Components V, S

A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
 
 
At higher levels: The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. you can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

Class(es): Warlock

SRD

Prestidigitation

0-level (Cantrip) Transmutation

Casting Time 1 action
Range 10ft
Duration Up to an hour
Components V, S

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range.

  • You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
  • You instantaneously light or snuff out a candle, a torch, or a small campfire.
  • You instantaneously clean or soil an object no larger than 1 cubic foot.
  • You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
  • You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
  • You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

Class(es): Bard, Sorcerer, Warlock, Wizard

Level 1 Spells

Armor of Agathys

1-level Abjuration

Casting Time 1 Action
Range Self
Duration 1 hour
Components V, S, M
Materials Cup of Water

A protective magical force surrounds you, manifesting as a spectral frost that covers you and your gear. You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 cold damage.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, both the temporary hit points and the cold damage increase by 5 for each slot

Class(es): Warlock

SRD

Charm Person

1-level Enchantment

Casting Time 1 action
Range 30ft
Duration 1 hour
Components V, S

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

Class(es): Bard, Druid, Sorcerer, Warlock, Wizard

Statblocks for your Trinkets, businesses, building, castles, empires.

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Created by

Melly.

Statblock Type

Character Sheet (Legacy)

Link/Embed