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Frost Bitten Skeleton

Medium undead, any chaotic
Armor Class 14 (natural armors)
Hit Points 36 (8d8+16) 8d8+16
Speed 30ft

STR
12 +1
DEX
14 +2
CON
15 +2
INT
6 -2
WIS
8 -1
CHA
5 -3

Damage Vulnerabilities fire
Damage Resistances bludgeoning
Damage Immunities cold, poison
Senses darkvision 60 ft, passive perception 10
Languages understands all languages it knew in life but can't speak
Challenge 1


Ice Walk. The skeleton can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.   Shatter. When skeleton is reduced to 0 hit points, it shatters in an explosion of jagged ice. Each creature within 10 feet of it must make a DC 15 Dexterity saving throw, taking 7 (2d6) piercing damage and 7 (2d6) cold damage on failed save, or half as much on a successful one.   Snow Sight. The skeleton is able to see clearly through an area obscured by snow or ice.


Actions

Multiattack. The skeleton makes two shortsword attacks.   Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage plus 2 (1d4) cold damage.


 

Created by

Ostrich_Downey_Jr.

Statblock Type

Monster / Creature

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