Statistics
Str -, Dex 14 , Con -, Int 6 , Wis 12 , Cha 15 ,
Base Attack: BAB +2 CMB: +4 CMD: 17
Feats: Dodge, Skill Focus (Perception)
Skills: Fly +11 , Perception +8 , Stealth +8 ( +12 in dim light, +4 in bright light)
Racial Modifiers: +4 Stealth in dim light (–4 in bright light)
Languages: Same as base creature
SQ: Strength Damage A shadow’s touch deals 1d6 points of Strength damage to a living creature. This is a negative energy effect. A creature dies if this Strength damage equals or exceeds its actual Strength score.
Ecology
Organization: solitary, pair, gang (3–6), or swarm (7–12)
Treasure: Shadows have two sorts of treasures: ones they held in life, and those they acquired as undead. Their greedy nature makes shadows possessive of their goods, even though they are long since past being able to appreciate or use most of them, and unable to even grab and move them with their incorporeal limbs.
The “treasures” a shadow held in life may or may not be valuable to anyone else. Certainly a shadow that was once a miser or a thief may have a rich trove hidden away somewhere, jealously guarded even in death. Yet a shadow that sought to grasp other things in life may not hold any “treasure” greater than a keepsake: perhaps a locket, a painting, a map, or a chest of faded and dried flower petals and old love letters.
Other treasures found in a shadow’s lair are those of the creature’s victims. Shadows care nothing for the corpses they leave behind, even their own former bodies. The bodies and any items they wore or carried are usually left to rot where they fell, since the shadows are incapable of moving them, even if they wanted to do so. In some of the dry tombs where shadows are found, the bodies may mummify. In others, they draw the attentions of scavengers. Thus, shadows and flesh-eating vermin coexist quite well.
XP 800