2-level Transmutation
You greatly increase the gravity on a creature within range. The creature must make a Constitution saving throw. On a failed save, the creature takes 2d10 force damage, is knocked prone, and its speed is reduced to 0 until the end of its next turn. On a successful save, the creature takes half damage and its speed is halved until the end of its next turn.
At higher levels: When you cast this spell at 3rd-level or higher, you can target one additional creature for each spell level above 2nd.