Bonefur Wolf
Medium beast, neutral
Armor Class 14 (Natural Armor)
Hit Points 11
Speed
50ft
Skills Perception +3, Stealth +4
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Senses Passive Perception 13
Challenge 1
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 2d4+2 piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
A wolf-like creature. It has dense ivory fur that protects its body.