Waterdew Slime
Small ooze, unaligned
Armor Class 8
Hit Points 11
Speed
20ft
Swim: 10ft
Climb: 20ft
Skills Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
False Appearance. While the ooze remains motionless, it is indistinguishable from any water pool or wet rock.
Hydro-healing. If submerged in liquid, Waterdew Slime recovers 1d4 HP per round.
Damage Resistances Acid, Cold, Fire
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Actions
Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1-2 bludgeoning damage plus 1 acid damage.
A pale blue, translucent small living blob. It looks innocent, although all life needs food... And you look like a delicious treat to it!
Humid environments, forests, water sources.