Siege Monster. The treant deals double damage to objects and structures Acidic Tears. Thick tears of dark sap stream continuously down the treant’s face and trunk. These tears are highly acidic— anyone who attacks the treant from a range of 5 feet or less must succeed on a DC 15 Dexterity saving throw or take 6 (1d12) acid damage from splashed tears. This acidic matter continues doing 6 (1d12) acid damage at the start of each of the creature’s turns until it or an adjacent ally uses an action to wipe off the tears or three rounds elapse Multi-attack the treant can attack twice at different initiatives
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., single target. Hit: 15 (3d6 + 5) bludgeoning damage, Rock. Ranged Weapon Attack: +8 to hit, range 60/180 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.