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Corrupted Treant

Huge corrupted plant, neutral evil
Armor Class 16
Hit Points 160(10d12 + 40)
Speed 30ft

STR
21 +5
DEX
8 -1
CON
18 +4
INT
12 +1
WIS
16 +3
CHA
11 0

Saving Throws Strength, Constitution
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Senses Darkvision, Passive Perception 13
Languages Common, and Fey
Challenge 6


Siege Monster. The treant deals double damage to objects and structures   Acidic Tears. Thick tears of dark sap stream continuously down the treant’s face and trunk. These tears are highly acidic— anyone who attacks the treant from a range of 5 feet or less must succeed on a DC 15 Dexterity saving throw or take 6 (1d12) acid damage from splashed tears. This acidic matter continues doing 6 (1d12) acid damage at the start of each of the creature’s turns until it or an adjacent ally uses an action to wipe off the tears or three rounds elapse   Multi-attack the treant can attack twice at different initiatives


Actions

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., single target. Hit: 15 (3d6 + 5) bludgeoning damage,   Rock. Ranged Weapon Attack: +8 to hit, range 60/180 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.


 

Created by

Disablingapollo.

Statblock Type

Monster / Creature

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