Keen Hearing and Smell. The verminkin wretchling has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The verminkin wretchling has advantage on an attack roll against a creature if at least one of the wretchling's allies is within 5 ft. of the creature and the ally isn't incapacitated. Sunlight Sensitivity.The verminkin wretchling has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight whenit, the target of your attack, or whatever it is trying to perceive is in direct sunlight.
Bite. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: (1d4 + 3) piercing damage. Claw. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: (1d4 + 3) slashing damage.
The lowest, basest, and feeblest of the verminkin, wretchlings are starved and rabid creatures, with barely enough intelligence to make even the simplest of plans. Alone, little distinguishes them from a common rat. However, when bullied or tormented by smarter verminkin, like a verminkin schemer, they can form an expendable horde of footsoldiers.
Underground, dungeons, ruins