Adventuring Gear Uncommon
50 Charges, 3 options. Option 1: Gem shines bright light in a 30 foot radius and dim light for another 30 feet. Does not expend a charge. Option 2: Gem fires a beam of brilliant light at a creature you can see within 60 feet. Creature must succeed on a DC 15 CON save or be blinded for 1 minute. Expends 1 charge. Option 3: You know option 2? Replace the 60 ft beam with a 30 foot cone in which all creatures must make the above CON save. Expends 5 charges. When all charges are expended, Gem becomes nonmagical jewel worth 60 GP