World of Dynos
Rod Magical, Light Uncommon (this item requires attunement)
This rod has 5 Charges. While holding it, you can use an Attack Action to expend 1 or more of its Charges to cast the Cure Wounds spell, using your Wisdom as the Spellcasting modifier. You can increase the spell slot level by one for each additional charge you expend. The rod regains d4+1 expended Charges daily at dawn. If you expend the rod's last charge, roll a d20 . On a 1, the rod loses its magic and is henceforth treated as a mundane club.
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple Melee | 1d4 | Bludgeoning | Magical, Light |
Weight: 3lbs