Earth Glide: The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.
Stone Camouflage: The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Treasure Sense: The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 ft. of it.
Multiattack: The xorn makes three claw attacks and one bite Attack.
Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 3d6+3 piercing damage.
Claw: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 1d6+3 slashing damage.