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Vae

Rogue 2 Class & Level
Criminal (Fence) Background
Human Race
Any Alignment

Strength 9
-1
Dexterity 18
+4
constitution 14
+2
intelligence 16
+3
wisdom 14
+2
charisma 14
+2
Total Hit Dice 2
Hit Die 1d8+2
2 proficiency bonus
19 Passive perception
-1 Strength
6 Dexterity
2 Constitution
5 Intelligence
2 Wisdom
2 Charisma
saving throws
4 Acrobatics
2 Animal Handling
3 Arcana
-1 Athletics
4 Deception
3 History
4 Insight
2 Intimidation
7 Investigation
2 Medicine
3 Nature
6 Perception
2 Performance
4 Persuasion
3 Religion
6 Sleight of Hands
6 Stealth
2 Survival
skills
16
AC
20
Hit Points
4
Initiative
30ft
Speed
Light Armour
Simple Weapons
Longswords
Shortswords
Proficiencies
Deadly Shortsword: +6, 1d8+4(p)
Shortbow: +6, 1d6+4(p)
Dagger: +6, 1d4+4(p)

2WF: You can use offhand as a bonus action without dmg modifier Attacks

Spellcasting
Studded Leather
Thieves' Tools
Dice
Crowbar
Equipment
I am tired of just getting by; I am focused on my goal to accumulate wealth and power at almost any cost.
Personality Traits
Life's greatest pleasure is the accumulation of wealth & riches.
Ideals
My gains, whether legitimate or ill-gotten, go to support my family.
Bonds
I am always calculating how to steal, or get advantage of, something valuable.
Flaws
Sneak Attack: +1d6 if you have advantage (or another enemy of the target who is not incapacitated is within 5 feet of the target).

Feat: Observant: If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.

Thieves' Cant

Cunning Action: You can take a bonus action to dash, disengage, or hide (roll Stealth vs Perception).
Features & Traits

Created by

threekingdoms.

Statblock Type

Character Sheet (2018)

Link/Embed