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Dire Wolf

Large beast, unaligned
Armor Class 14
Hit Points 37 (5d10+10)
Speed 50ft

STR
17 +3
DEX
15 +2
CON
15 +2
INT
3 -4
WIS
12 +1
CHA
7 -2

Skills Perception +3, Stealth +4
Senses Passive Perception: 13
Challenge 1 (200 xp)


Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.


Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone


 

A descendant of the common wolf that was mutated by the surge of magic following the Fracturing.

Forest


Created by

Leaf Moon.

Statblock Type

Monster / Creature

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