Its spellcasting ability is Wisdom (spell save DC 16, +6 to hit with spell attacks). The leader has the following spells prepared: Cantrips (at will): Thorn whip, True strike, Absorb elements 1st level (4 slots): Hunter's mark, Bane, Cause fear 2nd level (3 slots): Beast sense, 3rd level (2 slots): Slow
Improved Critical. The cultist's weapon attacks score a critical hit on a roll of 19 or 20. Labyrinthine Recall. The cultist can perfectly recall any path it has traveled. Incite the Hunters (Recharges after a Short or Long Rest). As an action, this creature allows each ally within 30 feet of it that has the Unerring Tracker trait to make one weapon attack as a reaction against the target of that ally's Unerring Tracker. Unerring Tracker. As a bonus action, this creature magically creates a psychic link with one creature it can see. For the next hour, as a bonus action this creature learns the current distance and direction to the target ifit is on the same plane of existence. The link ends if this creature is incapacitated or if it uses this ability on a different target.
Maul: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 5) Bludgeoning damage.