Remove these ads. Join the Worldbuilders Guild

Stirge

Tiny beast, unaligned
Armor Class 14 (Natural Armor)
Hit Points 2 1d4
Speed 10ft Fly: 40ft

STR
4 -3
DEX
16 +3
CON
11 0
INT
2 -4
WIS
8 -1
CHA
6 -2

Senses Darkvision 60ft, Passive Perception 9
Languages
Challenge 1/8 (25 XP)


Actions

Blood Drain Melee Weapon Attack: +5 to hit, reach 5ft, one creature. Hit: 1d4+3 piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 1d4+3 hit points due to blood loss.   The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.


 

Created by

Mysteon.

Statblock Type

Monster / Creature

Link/Embed