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Orog

Medium humanoid (orc), chaotic evil
Armor Class 18 (plate)
Hit Points 42hp 5d8+20
Speed 30ft

STR
18 +4
DEX
12 +1
CON
18 +4
INT
12 +1
WIS
11 0
CHA
12 +1

Skills Intimidation +5, Survival +2
Senses darkvision 60ft., passive Perception 10
Languages Common, Orc
Challenge 2 (450XP)


Aggressive. As a bonus action, the orog can move up to its speed toward a hostile creature that it can see.


Actions

Multiattack. The orog makes two greataxe attacks.

Multiattack. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 10 1d12+4 slashing damage.

Multiattack. Melee or Ranged Weapon Attack: +6 to hit, reach 5ft. or range 30/120 ft., one target. Hit: 7 1d6+4 piercing damage.


 

Orogs are orcs blessed with a surprisingly keen intellect that ordinary orcs believe is a gift from the orc goddess Luthic. Like Luthic, orogs prefer to live underground, although the scarcity of food often brings them to the surface to hunt. Orcs respect an orog's strength and cunning, and a lone orog might command an orc war band.

Stronger and Smarter. An orog uses its strength to bully other orcs and its intelligence to surprise enemies on the battlefield. Many an overconfident elf, human or dwarf commander has watched a simple orc warlord execute a clever maneuver to outflank and destroy an opossing force, not realizing the orc is an orog.

When encountered in great numbers, orogs form their own detachments within much larger orc hordes, and they are always at the forefront of any attack, relying on their superior strength and tactical insight to overcome anything that stands in their way.

Few orc tribes actively seek out orogs to bolster their ranks. The orogs' superiority makes them ideal leaders, and thus deadly rivals to orc war chiefs, who must be wary of orog treachery.

Detached Killers. Wanting nothing more than to hack their enemies to pieces, orogs are a terrifying presence on the battlefield. They form no attachments, even to their parents and siblings, and have no concept of love or dedication. They worship the orc pantheon of gods-Gruumsh and Luthic foremost-because they believe that the gods have strength beyond reason, and physical might is all they respect.

Servants of Darkness. Mistrusted by orcs, some orogs form independent mercenary war bands that sell themselves to the highest bidder. As long as they are rewarded, orog mercenaries gladly serve as elite warriors and shock troops for evil wizards, depraved giants, and other villains.


Created by

merlintheindian.

Statblock Type

Monster / Creature

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