Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The jackal has advantage on an Attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't Incapacitated.
Bite. Melee Weapon Attack: d20+4 to hit, reach 5 ft., one target. Hit: d4+2 piercing damage.