Keen Sight and Smell. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.
Pack Tactics. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Death Beak. The vulture can, on an attack that hits, add 2d8 necromantic damage to the attack. After doing this, the vulture must wait a round before attacking again.
Beak. Melee Weapon Attack: d20+4 to hit, reach 5 ft., one target. Hit: d6+2 piercing damage.