The Snatcher Mage is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The Snatcher Mage has the following spells prepared:
Quarterstaff.Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit: 7 (1d6+4) bludgeoning damage, or 8 (1d8+4) bludgeoning damage if used with two hands.
Instinctive Charm (Recharges after the Enchanter Casts an Enchantment Spell of 1st Level or Higher). The Snatcher Mage tries to magically divert an attack made against it, provided that the attacker is within 30 feet of it and visible to it. The Snatcher Mage must decide to do so before the attack hits or misses. The attacker must make a DC 16 Wisdom saving throw. On a failed save, the attacker targets the creature closest to it, other than the Snatcher Mage or itself. If multiple creatures are closest, the attacker chooses which one to target.
Masters of enchantment, snatcher mages use their study of the arcane arts to deceive and control others and bend them to their will.