MOD | SAVE | ||
---|---|---|---|
STR | 13 | +1 | +1 |
DEX | 9 | -1 | -1 |
CON | 10 | +0 | +0 |
MOD | SAVE | ||
INT | 6 | -2 | -2 |
WIS | 10 | +0 | +0 |
CHA | 15 | +2 | +2 |
Cursed Body. When hit by a melee attack, this Pokémon may roll 1d4. On a result of 4, the opponent who made the attack cannot use the same move on its next turn.
False Appearance. If Funtedie is motionless at the start of combat, it has advantage on its first attack roll. Moreover, if a creature hasn’t observed the doll move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the doll is animate.
Scratch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) Slashing damage.
Soul Drain (3/day). Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 3 ( 1d6 ) necrotic damage. The Funtedie gains temporary hit points equal to half the necrotic damage dealt. The target must succeed on a DC 11 Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.