Homebrew
You channel arcane energy to repair minor damage or restore function to an item, including Earth-based technology. Choose one of the following effects:
Heal a Creature: A creature you touch regains hit points equal to 1d4 + your spellcasting modifier. This spell has no effect on undead or constructs.
Recharge a Device: A device with a battery (such as a smartphone, tablet, or laptop) regains power as if fully recharged.
Repair Minor Damage: You mend a single break or tear in a nonmagical object, such as a cracked screen, broken hinge, or torn cloth. The break or tear must be no larger than 1 foot in any dimension, leaving no trace of the former damage.
Restore Basic Function: If a small mechanical device (such as a watch or a toy) or electronic device (such as a smartphone or tablet) is malfunctioning but not severely damaged, you can restore its basic functionality (e.g., making a cracked screen responsive again, fixing a software glitch).
The healing increases by 1d4 when you reach 5th level ( 2d4 ), 11th level ( 3d4 ), and 17th level ( 4d4 ).
Level 5: You can repair multiple minor breaks or malfunctions on a single object, such as fixing both the screen and the casing of a smartphone in one action.
Level 11: You can fully repair a single severely damaged object, restoring it to working condition (e.g., a shattered phone, a laptop with multiple components damaged). Magical or heavily enchanted items require a successful Arcana check (DC 15).
Level 17: You can replicate a mundane object. The duplicate appears in your hands and functions identically to the original, but it is nonmagical and lasts for 24 hours before disintegrating. The duplicate cannot include advanced or sensitive data (e.g., no cloud access or encryption keys).