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D & D 3.5e Character: Dwergar Stenfodd
Description
NameDwergar Stenfodd
Age108
Gendermale
RaceMountain Dwarf
ClassFtr 1
Height4'6
Weight200 lb
Skin
Eyes
Hair
Information
Level1
Experience240
Fav. HandAmbidextrous
Origin
AlignmentLawful Neutral
FaithMoradin
Fav. ClassFighter
Background
Carry Capacity175
Current Carry Weight58
Portrait
Abilities
 basictemporary
STR14 +2 --
DEX17 +3 --
CON15 +2 --
INT10 +0 --
WIS8 -1 --
CHA6 -2 --
Stats
HP5 of 12
HP temp of
AC16
AC flat footed13
AC touch13
Conditions
Initiative ++3
Hit Dice 1d10
Base Attack Bonus+1
Speed
Walking20
Loaded20
Running80
Travel16
Forced March28
Flying0
Swimming0
Climbing0
Saves
Fortitude +4 ( CON )
Reflex +3 ( DEX )
Willpower -1 ( WIS )
Weapons
NameDwarven Waraxe
Att. Bonus Dmg Crit Range Type Weight Size
+3 1d10+2 x3 N/A Slashing 8 lb. Medium
Specials
NameThrowing Axe
Att. Bonus Dmg Crit Range Type Weight Size
+3 1d6+2 x2 10 ft. Slashing 2 lb. Medium
Specials If thrown: ATK +4
NameDagger
Att. Bonus Dmg Crit Range Type Weight Size
+3 1d4+2 19-20/x2 10 ft. Piercing/Slashing 1 lb. Medium
Specials If thrown: ATK +4
Armor Sets & Shield
NameStudded Leather Armour
Type AC Max Dex Bonus Check Penalty Spell Failure Speed Weight
Standard 3 5 -1 15 % 20 ft. 20 lb.
Specials
Spell Slots
  SL 0 SL 1 SL 2 SL 3 SL 4 SL 5 SL 6 SL 7 SL 8 SL 9
known
per day
Belongings
Money: 3 cp, 20 sp, 29 gp, 0 pp

General gear: Throwing Axe, Dwarven Waraxe, Studded Leather Armour.


Sack: 5xPipeweed, 4xRations, Trail, Tanglefoot bag


Attached to Belt: Torch, Throwing Axe, Pipe


Pouch, belt: Caltrops, Chalk, Flint and Steel


Backpack: Dagger, Sealed Contract, Blanket (Winter), Waterskin


Strapped to Backpack: Bedroll


Weight of currency: 1 lb.




 
Notes

Container Capacity


Sack: 6.5/10 lb.
Attached to Belt: 3.5/4 lb.
Strapped to Backpack: 5/6 lb.
Backpack, Common: 8/10 lb.
Pouch, belt: 2/2 lb.



Languages


Common
Dwarven





 
Skills
Skill NameBase AttrBonus
    Appraise INT 0
    Autohypnosis WIS -1
    Balance DEX +3
    Bluff CHA -2
Climb STR +3
    Concentration CON +2
Craft: Weaponsmithing INT +2
    Craft: INT 0
    Craft: INT 0
    Decipher Script INT 0
    Diplomacy CHA -2
    Disable Device INT 0
    Disguise CHA -2
    Escape Artist DEX +3
    Forgery INT 0
    Gather Information CHA -2
Handle Animal CHA -2
    Heal WIS -1
    Hide DEX +3
Intimidate CHA 0
Jump STR +3
    Knowledge: INT 0
    Knowledge: INT 0
    Knowledge: INT 0
    Knowledge: INT 0
    Knowledge: INT 0
    Listen WIS -1
    Move Silently DEX +3
    Open Lock DEX +3
    Perform: CHA -2
    Perform: CHA -2
    Perform: CHA -2
    Profession: WIS -1
    Profession: WIS -1
    Psicraft INT 0
Ride DEX +3
    Search INT 0
    Sense Motive WIS -1
    Sleight of Hand DEX +3
    Spellcraft INT 0
    Spot WIS -1
    Survival WIS -1
Swim STR +4
    Tumble DEX +3
    Use Magic Device CHA -2
    Use Psionic Device CHA -2
    Use Rope DEX +3
™ & © Wizards of the Coast
D & D 3.5e Character Sheet v1.01, made by Tillerz - Updated: 2024-05-11

The statblocks of your features

Two-Weapon Fighting - Fighter Bonus Feat, General
Description
You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon.
Prerequisite
DEX 15
Normal
See Two-Weapon Fighting, page 160, and Table 8-10: Two-Weapon Fighting Penalties, page 160.
Benefit
Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6.
Special
A 2nd-level ranger who has chosen the two-weapon combat style is treated as having Two-Weapon Fighting, even if he does not have the prerequisite for it, but only when he is wearing light or no armor (see page 48). A fighter may select Two-Weapon Fighting as one of his fighter bonus feats (see page 38).

Alertness - General
Description
N/A
Prerequisite
N/A
Normal
N/A
Benefit
You get a +2 bonus on all Listen checks and Spot checks.
Special

The master of a familiar gains the benefit of the Alertness feat whenever the familiar is within arm’s reach.

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The statblocks of your proficiencies

Dwarf Racial Traits


  • +2 Constitution, -2 Charisma.

  • Medium size.

  • A dwarf’s base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load.

  • Darkvision out to to 60 feet.

  • Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Dwarves have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes.

  • Weapon Familiarity: Dwarves treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.

  • Stability: Dwarves are exceptionally stable on their feet. A dwarf has a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).

  • +2 racial bonus on saving throws against poison. *Not reflected in the saving throw numbers given here.

  • +2 racial bonus on saving throws against spells and spell-like effects. *Not reflected in the saving throw numbers given here.

  • +1 racial bonus on attack rolls against orcs (including half-orcs) and goblinoids (including goblins, hobgoblins, and bugbears).

  • +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants).

  • +2 racial bonus on Appraise checks that are related to stone or metal items.

  • +2 racial bonus on Craft checks that are related to stone or metal.

  • Automatic Languages: Common, Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, Undercommon.

  • Favored Class: Fighter.





 

Fighter Proficiences

All Simple and Martial weapons All Armour and Shields (Incl. Tower shields)





 

]

Statblocks for your spells.


Created by

GameOverMan96.

Statblock Type

Character Sheet (2020)

Link/Embed