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Basic Rules (2014)

Giant Centipede
SMALL BEAST

Armor Class: 13 (natural armor)

Initiative: +2 (14)

Hit Points: 4 (1d6 + 1)

Speed: 30 ft., climb 30 ft.

Challenge: 1/4 (+2)
    MOD SAVE
STR 5 -3 -3
DEX 14 +2 +2
CON 12 +1 +1
    MOD SAVE
INT 1 -5 -5
WIS 7 -2 -2
CHA 3 -4 -4

Senses: Blindsight 30 ft., Passive Perception 8


Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 ( 3d6 ) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.


Created by

Fizzybrat.

Statblock Type

Monster/NPC

Link/Embed