PHB'16
Fighters are masters of martial combat. They are able to wield all weapons and wear all armor. They are most notable for their ability to make many attacks per turn and being able to be equally capable in melee and ranged combat.
Fighters have existed as long as weapons have and as such are an integral part of every culture in the world. From a town guard to a footsoldier to a knight, Fighters are commonly found anywhere that there are sentient beings. Though most Fighters in the world never attain complete mastery of their chosen weapons, legends tell of Fighters so expert, that they could take on squadrons of trained soldiers single-handedly.
You start with the following equipment from your class:
You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.
Arcane Archer
Level | Proficiency | Features |
---|---|---|
1 | +2 | Fighting Style, Second Wind |
2 | +2 | Action Surge, (Optional) Weapon Mastery: RGtYR |