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The Traveler's Guide to Aellorah

Beckoned Stalker CR: 5

Medium undead,
Armor Class: 15
Hit Points: 48hp (8d6+20) 8d6+20
Speed: 20 ft

STR

10 +0

DEX

20 +5

CON

8 -1

INT

10 +0

WIS

12 +1

CHA

6 -2

Saving Throws: DEX +8
Skills: Perception +4, Stealth +8
Damage Vulnerabilities: Radiant
Damage Resistances: Bludgeoning, Slashing, and Piercing from Non-magical Weapons
Damage Immunities: Necrotic, Poison
Condition Immunities: Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses: Darkvision 60 ft.
Challenge Rating: 5 ( 1,800 XP)
Proficiency Bonus: +3

Beckoned Spirit. The stalker does not require air, food, water, or sleep. When it takes necrotic damage, it is instead healed for an equal amount. It is also vulnerable to radiant damage.

Sunlight Sensitivity. The stalker has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Shadow Form. The stalker is invisible while within total darkness.

Actions

Multiattack. The stalker makes two attacks with its spectral arrow.

Spectral Arrow. Ranged Weapon Attack: (+8) 1d20+8 to hit, range 150/600 ft., one target. Hit: 14 (2d8+5) 2d8+5 force damage. This attack ignores half and three-quarters cover.

Shadow Step (Recharge 5-6). The stalker can travel between shadowy areas or areas of dim light. When the stalker is in darkness or dim light, it can teleport up to 60 ft. to an unoccupied space that is also in darkness or dim light.

The stalker is the ultimate stealth spirit, and makes up for its slow, lumbering movement with its ability to teleport between shadowy areas. Its superior aim can hit even those hiding behind crude cover.


Created by

packetpirate.

Statblock Type

Monster

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