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The Traveler's Guide to Aellorah

Beckoned Shade CR: 1/2

Medium undead,
Armor Class: 15
Hit Points: 18hp (4d6+4) 4d6+4
Speed: 40 ft

STR

14 +2

DEX

20 +5

CON

12 +1

INT

4 -3

WIS

8 -1

CHA

6 -2

Saving Throws: DEX +7
Damage Vulnerabilities: Radiant
Damage Immunities: Necrotic, Poison
Condition Immunities: Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses: Darkvision 60 ft.
Challenge Rating: 1/2 ( 100 XP)
Proficiency Bonus: +2

Beckoned Spirit. The shade does not require air, food, water, or sleep. When it takes necrotic damage, it is instead healed for an equal amount. It is also vulnerable to radiant damage.

Sunlight Sensitivity. The shade has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Amorphous. The shade can move through a space as narrow as 1 inch wide without squeezing.

Shade Stealth. While in dim light or darkness, the shade can take the Hide action as a bonus action. While hiding in darkness, the shade is invisible. The shade makes no noise when they move.

Actions

Shadow Touch. Melee Weapon Attack: (+4) 1d20+4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) 1d6+2 necrotic damage.

The shade is a devious tool in the Soulbinder's spiritual repertoire. They are nearly impossible to spot in darkness and move incredibly quickly. They make no sound as they move and will appear behind you and drain you before you know what happened.


Created by

packetpirate.

Statblock Type

Monster

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