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The Traveler's Guide to Aellorah

Beckoned Vapor CR: 1/4

Small undead,
Armor Class: 12
Hit Points: 9hp (2d6+2) 2d6+2
Speed: 20 ft

STR

2 -4

DEX

14 +2

CON

12 +1

INT

6 -2

WIS

10 +0

CHA

4 -3

Damage Vulnerabilities: Radiant
Damage Immunities: Necrotic, Poison
Condition Immunities: Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses: Darkvision 60 ft.
Challenge Rating: 1/4 ( 50 XP)
Proficiency Bonus: +2

Beckoned Spirit. The vapor does not require air, food, water, or sleep. When it takes necrotic damage, it instead regains an amount of hit points equal to the damage received. It is also vulnerable to radiant damage.

Sunlight Sensitivity. The apparition has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Cold Touch. Melee Weapon Attack: (+4) 1d20+4 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) 1d4+1 cold damage.

Mist Form (1/day). The vapor transforms into mist, creating a 15 ft. radius of mist that spreads around corners and heavily obscures the area. This effect lasts for up to 10 minutes or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. Once the mist is dispersed or the effect's duration ends, the vapor returns to its original form. The soulbinder can choose to end this effect early.

The vapor is a weak spirit that the Soulbinder can beckon in order to distract their enemies with the thick fog that the vapor is able to produce.


Created by

packetpirate.

Statblock Type

Monster

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