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Elf

The elves of Obojima possess a deep and special bond with the enigmatic Spirit Realm and its native spirits. Unlike other inhabitants of the island, the elves do not form distinct communities or enclaves as they are not a people in the traditional sense. That is because elves are born to human parents. While this occurrence is uncommon, it is not so infrequent that it is met with disdain or apprehension. Instead, it’s simply understood that an elf exists with one foot in two worlds.  

Marked by the Spirits

Every elf shares common physical traits such as pointed ears and their keen ability to see in the dark. However, what sets Obojima elves apart is the presence of Oaka Marks. Each elf bears a unique mark that symbolizes their connection to the Spirit Realm. These mystical glyphs appear as shimmering birthmarks and vary in size from that of a coin to large enough to cover an entire limb. Beyond being mere physical markers, Oaka marks hold deep significance for elves. They represent their profound bond with the spirit world and have the potential to bestow unique supernatural abilities.  

Spirit Guide by Circumstance

Throughout the ages, the islanders and spirits have coexisted harmoniously, although it would be misleading to claim that they always agree on everything. Consequently, elves often find themselves acting as intermediaries when conflicts arise between spirits and folk from the Physical Realm.
ability score increase: You may increase any ability score by 2, and another ability score by 1.
age: Elves reach adulthood in their late teens and live less than a century.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common.
race features:
Darkvision. Thanks to your supernatural gifts, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.   Ethereal Sight. Your ocular prowess does not stop at darkvision. Additionally, you can shift your sight into the ethereal, allowing you to see creatures on the Spirit Realm, which appear as glowing outlines of themselves. When activated this ability lasts for 1 hour and can be activated a number of times per day equal to your proficiency bonus.  

Oaka Birthmark

Harmony. You know the Guidance cantrip. When you reach 3rd level, you can cast the spell Calm Emotions once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.   Fury. You know the Sacred Flame cantrip. When you reach 3rd level, you can cast the spell Shatter once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.   Nature. You know the Dancing Lights cantrip. When you reach 3rd level, you can cast the spell Animal Messenger once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.   Purity. You know the Spare the Dying cantrip. When you reach 3rd level, you can cast the spell Lesser Restoration once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.   Selflessness. You know the All Together cantrip. When you reach 3rd level, you can cast the spell Gift once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.   Courage. You know the Resistance cantrip. When you reach 3rd level, you can cast the Heroism spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells

Created by

Colinsky.

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